This is the place where you can personalize your profile!
But, how?
By moving, adding and personalizing widgets.
You can drag and drop to rearrange.
You can edit widgets to customize them.
The left side has widgets you can add!
Some widgets you can only access when you get a premium membership.
Some widgets have options that are only available when you get a premium membership.
We've split the page into zones!
Certain widgets can only be added to certain zones.
"Why," you ask? Because we want profile pages to have freedom of customization, but also to have some consistency. This way, when anyone visits a deviant, they know they can always find the art in the top left, and personal info in the top right.
Don't forget, restraints can bring out the creativity in you!
Now go forth and astound us all with your devious profiles!
Does anyone have them? It would highly facilitate my task in making the starfox logo in my next pic. It doesn't even need to have the little tail on the X, I can draw it myself. I already checked 1001 fonts and google, both for an actual Starfox font or a font that looks kinda similar to it, but none satisfied me.
The font style can be similar to any of the starfox games logo, but I'd prefer if it wasn't the SF64 one. Don't worry though, in the worst case I'll just draw one from scratch myself.
Hi dude, if this wont take up much of your time, lemme just explain who i am and whats goin on. you might remember me as "Hayden-the-hedgehog". The sonic fan with bad grammar XD. I've decided to start anew, and work on more origonal stuff from now on (with fan art on the side. Anyways your one of my fave deviants, so i thought i'd let you know if you wanna rewatch me again, its cool if ya don't though, i'll leave it down to you. anways see you round
Sure! If it was up to me I'd auto-add everyone who watches me to my friends list. I used to do that, until DA turned into the slower and clunkier version of itself that we have today.
Anyway, thanks for your interest! I don't post as often as before, but I Have no plans of stopping!
Definitely! In fact, I would call it one of Rare's best, all consoles included (I think their brightest moment was with the N64 anyways).
The great art direction (the character renders sucked, but in-game they look fine), beautiful colors, varied environments, and amazing music convey an atmosphere like only a pre-2002 Rare game could; blowing up giant bugs has never felt so satisfying. Personally, I prefer it to Perfect Dark, Conker's Bad Fur day, and Banjo 1/2 (although those are all great as well).
Some have criticized the backtracking; you'll have to revisit the levels at some point to complete a certain quest. However, by doing so, you will continue to discover new areas within them, and the game is just so damn fun that it never bothered me at all. It certainly isn't worse than re-entering the same level several times in Mario 64 in order to search for more stars.
Anyway, this is one of my top recommendations for the N64. For action fans, this is a game not to be missed.
Sounds good. I can definitely appreciate good art direction and atmosphere.
I'm quite close to getting it due to those good points and the fact that the ROM is only 20Mb (size is important, due to the caps imposed by Vodavillain who has monopolized internet. A new competitor with better deals has arrived, but the evil Vodavillains bound me with a demonic ''contract''
Unfortunately, I detest console shooters because they use controllers that are absolutely unsuited to shooters (why don't we try playing fighting games with tennis rackets next time?). I thought Goldeneye was $h!t (though, I did enjoy it back then since it may have been the first FPS I had seriously played [before that I had only tried out Quake at a cafe] and the multiplayer could be fun with the mines, well designed levels, one hit modes, e.t.c) along with the entire Timesplitter series (played to heck due to the worst game droughts ever, but never really enjoyed).
I also think that Killzone, Resistance, and other recent console shooters have reached a new levels of cr@piness (while a console shooter for me basically has no potential to begin with, they can at least have good art direction, story , atmosphere, e.t.c. Anything but gameplay basically. Of course, the Wii is excluded, for obvious reasons. Just to mention [and perhaps to show the extremes of my issues with ''normal console'' shooters] I thought that Red Steel was far superior to Resistance 2)
I think shooters work great on a console when they use 4 directional buttons to move and strafe (emulating the 4 arrows on the PC), and a joystick to aim (emulating the mouse). Goldeneye and PD let you use those setups and it worked a lot better than the original configuration. But I hate it when they make you play with 2 joysticks like in modern console shooters. Especially when the left stick is used for walking and the right stick for aiming. Because the left thumb is more precise and should be used for aiming in shooters since they're more about precision aiming than precision walking.
As for JFG, there are basically 2 types of controls that you switch back and forth between during the game. With the "regular" controls, it's similar to Zelda, except you can strafe and jump. When you hold down the R button the controls become similar to a well-done console FPS. The 4 yellow buttons allow you to walk and you aim with the stick to move your cursor and turn around. You change between both of those by holding down R and releasing it.
Been a while, but I think the N64 setup was better (for FPSs at least)
More devolution?
Right off the top of my head I don't see any situations where two analog sticks are better than a single central one (though if I used my imagination I might)
I've decided to start anew, and work on more origonal stuff from now on (with fan art on the side.
Anyways your one of my fave deviants, so i thought i'd let you know if you wanna rewatch me again, its cool if ya don't though, i'll leave it down to you. anways see you round
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the showcase of future games
If it was up to me I'd auto-add everyone who watches me to my friends list. I used to do that, until DA turned into the slower and clunkier version of itself that we have today.
Anyway, thanks for your interest! I don't post as often as before, but I Have no plans of stopping!
In fact, I would call it one of Rare's best, all consoles included (I think their brightest moment was with the N64 anyways).
The great art direction (the character renders sucked, but in-game they look fine), beautiful colors, varied environments, and amazing music convey an atmosphere like only a pre-2002 Rare game could; blowing up giant bugs has never felt so satisfying. Personally, I prefer it to Perfect Dark, Conker's Bad Fur day, and Banjo 1/2 (although those are all great as well).
Some have criticized the backtracking; you'll have to revisit the levels at some point to complete a certain quest. However, by doing so, you will continue to discover new areas within them, and the game is just so damn fun that it never bothered me at all. It certainly isn't worse than re-entering the same level several times in Mario 64 in order to search for more stars.
Anyway, this is one of my top recommendations for the N64. For action fans, this is a game not to be missed.
I'm quite close to getting it due to those good points and the fact that the ROM is only 20Mb (size is important, due to the caps imposed by Vodavillain who has monopolized internet. A new competitor with better deals has arrived, but the evil Vodavillains bound me with a demonic ''contract''
Unfortunately, I detest console shooters because they use controllers that are absolutely unsuited to shooters (why don't we try playing fighting games with tennis rackets next time?). I thought Goldeneye was $h!t (though, I did enjoy it back then since it may have been the first FPS I had seriously played [before that I had only tried out Quake at a cafe] and the multiplayer could be fun with the mines, well designed levels, one hit modes, e.t.c) along with the entire Timesplitter series (played to heck due to the worst game droughts ever, but never really enjoyed).
I also think that Killzone, Resistance, and other recent console shooters have reached a new levels of cr@piness (while a console shooter for me basically has no potential to begin with, they can at least have good art direction, story , atmosphere, e.t.c. Anything but gameplay basically. Of course, the Wii is excluded, for obvious reasons. Just to mention [and perhaps to show the extremes of my issues with ''normal console'' shooters] I thought that Red Steel was far superior to Resistance 2)
But I hate it when they make you play with 2 joysticks like in modern console shooters. Especially when the left stick is used for walking and the right stick for aiming. Because the left thumb is more precise and should be used for aiming in shooters since they're more about precision aiming than precision walking.
As for JFG, there are basically 2 types of controls that you switch back and forth between during the game. With the "regular" controls, it's similar to Zelda, except you can strafe and jump. When you hold down the R button the controls become similar to a well-done console FPS. The 4 yellow buttons allow you to walk and you aim with the stick to move your cursor and turn around.
You change between both of those by holding down R and releasing it.
More devolution?
Right off the top of my head I don't see any situations where two analog sticks are better than a single central one (though if I used my imagination I might)
May you have great fortune upon all of your creative endeavors.
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All that has ever been created was done so for a reason, even if that reason is just for it to be.
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